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Tuesday
Aug312010

Touching Krashlander

I’ve been spending every spare moment I have getting Krashlander ready for the Window Phone 7 launch.  I decided today to take a few minutes away from development and put together a short video.

The following video shows how the touch controls for Krashlander operate.  Essentially, moving your thumb over the touch surface on the right controls the posture of Krashlander on the left.  There is a bit of math involved to get this working smoothly, but I think it’s pretty intuitive after a few minutes playing with it.

The overlay icons on the right are just there to help guide the user as they learn the controls.  Once comfortable, they can be shut off making for a better view of the game screen.

Enough jabber, here’s the vid:

One last note.  I actually scaled up the size of Krashlander for the video.  In actual gameplay, he/she will be a bit smaller.

-Jeff Weber
@jeffweber

Tuesday
Aug242010

Farseer Physics Engine 3.0 RELEASED

Ian Qvist and his team of developers recently released the latest version of the Farseer Physics Engine.

FarseerPhysicsNoBorder430X260

This version throws out most of the old code and instead extends the current latest version of Box2D.

It also leverages the Box2D.XNA port of Box2D. 

For all the details about the latest version of the Farseer Physics Engine, go here.

Do go direct to the download go here

Personally, I’d like to say thanks to everyone that worked to get this release out.  Great job!

And now I’m off to port my game, Krashlander, to the FPE 3.0…

 

-Jeff Weber

Sunday
Aug222010

Application Icon for Krashlander

As a quick distraction today, I created an application icon for Krashlander.

Let me know what you think.  As always, I tried to keep it simple.

GameLevel2

Thursday
Aug122010

Look peeps, a krashlander level!

This is one of my first full size levels I put together for krashlander. This is what it looks like in Microsoft Blend, which I’m basically using as my level editor.

The green dot in the upper left is the starting point for krashlander (the main character of the game) and if you look close you can see the enemy robot on the other end.

The goal, at least as things stand now, is to destroy all robots!  Pretty simple, actually, if you can get to them. (evil smile…)

GameLevel30

A krashlander level as seen from the editor (Blend)

Saturday
Aug072010

Krashlander Screenshots for WP7

I created some backgrounds for Krashlander today.  Not jaw-dropping, but I’m happy with the technique I used and with the finished result.

I’ll still tweak things a bit, but here is what things are looking like so far.

I hope to write up a more thorough update and provide a video sometime soon. 

Here are the screens:

GameLevel28

GameLevel26