Physics Powered Games Logo
games  |  blog  |  about

Looks like Popfly is updating its game engine to support Silverlight 2.

This is very good news.  The Popfly Game Creation tool was pretty cool as it was, but now that it supports Silverlight 2, I’m very interested to see what can be done with it.

Not sure it the engine has already been updated or if it’s on the way.  Here is the blog post that mentions it.

http://popflyteam.spaces.live.com/blog/cns!51018025071FD37F!327.entry

I was checking too see if there was any new action over at the cool new mashooo forums and came across a cool post by dmiles96

Turns out he had the awesome idea to port Kongregate’s flash game programming tutorials to Silverlight.  I’ve only skimmed the tutorials so far, but they seem quite thorough! 

Kongregate, for those that don’t know, is one of the more popular flash portals that actually shares Ad revenue with the game developers.  Currently they do not support Silverlight but I encourage them to support it every chance I get.

Have a look at dmiles96’s tutorials. Here is his a link to his first in the series:

http://www.dieajax.com/2008/10/28/introduction-to-game-programming-in-silverlight/

And here is a link to a sample from one of his samples:

http://www.dieajax.com/samples/tutorial/silverlight/shootorial-two/shootorial.html

-Jeff

Ian Qvist (genbox on the Farseer Physics forums) has anounced the release of Farseer Physics Engine 2.0. You can get the release here.

You can also find the new online manual here. (Note the embedded Silverlight samples!!)

Please report any problems, improvements or fixes by using the discussions forum.

Special thanks to Ian and Matt Bettcher for all the work they put into this release. They worked very hard on this and they did everything!

-Jeff