Introducing Krashlander (A Silverlight Game)

I have recently begun development on my next Silverlight game. It’s called Krashlander.

Krashlander is a game I’ve been waiting a long time to develop.  It is heavily inspired by, and in some ways a tribute to, an old favorite game of mine called Ski Stunt Simulator.

The thing that blew me away about Ski Stunt Simulator and the thing that made me want to develop Krashlander, is the control scheme. (see below)

Control instructions from Ski Stunt Simulator

If you’ve played my other Silverlight game, Diver, then you know the control mechanic I’m talking about. If you haven’t, what are you waiting for?

I really believe this control scheme has been severely under utilized across the gaming ecosystem.

Diver actually served as a sort of “warm-up” game to Krashlander.  Instead of jumping right in and working on Krashlander, I decided to build Diver first in order to become familiar with the Silverlight platform.

Krashlander will be a bit more forgiving than Diver, but will still require skillful control of the mouse.

I could go on, but instead I’ll  save some details for subsequent posts.

I plan to post weekly developer updates about Krashlander on this blog and daily developer updates on Twitter. (follow me to see the updates).

Before I sign off, here is a video from a very early developer proof of concept.