For those waiting for the new release of the Farseer Physics Engine, you will only need to wait till the 1st week in October. I have decided that is the week I'll post the new engine to Codeplex.
I said quite a while ago that I would not release the next version of Farseer until I had documentation. Well, I decided not to wait for the docs. I'll have a start on the documentation and will release what I have, but it will not be complete.
I will be releasing a number of samples as part of the samples project that will come with the engine, so people should be able to figure the basics out be looking at those.
Finally, I have a small surprise that might interest some (Thanks Bill). You'll have to wait till the release date to find out what it is.
And for the last time, the task list:
Replace collide event with callback/boolean return value (will allow the application to essentially cancel a collision) Make static classes Overload as follows (If the simulator is passed in the object will automatically be added to the simulator prior to being returned. Just as a convenience) Method(x, y, z) Method(simulator, x, y, z)