Krashlander UI

Over the past couple weeks, I’ve been working on the Krashlander UI.  My goal, as always, is to keep things simple.  I really liked the way the new Windows Phone 7 pivot control looked and felt, so I decided to use it as my primary UI.

Krashlander UI Demo

I’m very much down to brass-tacks on Krashlander.  The only outstanding items I have are:

  • Create the remaining 8 levels and tune them for performance and feel.
  • Add trial logic to entice players to purchase the game.
  • Create all the ancillary media for the marketplace and Windows Phone 7 menus.
  • Finish any other odds and ends that crop up while doing the 3 tasks above.

I won’t be able to tune the levels for feel until I get my hands on  another device.  Hopefully I can get hold of one prior to launch.  If somebody has one that they could part with for a week PLEASE let me know.

I’m really looking forward to getting Krashlander into some hands other than mine.  I think it’s a unique game and I’m anxious to find out what others think.

@jeffweber
www.farseergames.com