An Open Letter To Microsoft Regarding The Silverlight Game Development Community
Wednesday, March 24, 2010 at 5:57AM Let me start by saying Silverlight is an awesome platform for game development.
I've made 3 games with Silverlight so far (Diver, TireStorm, and Diver2) and each has been a joy to create.
(Silverlight Games: Diver, Tire Storm, Diver 2)
However, something is missing. . . <pause for dramatic effect>. . .COMMUNITY.
Having developed Silverlight games for the last 2-3 years, I have a pretty good feel for the ecosystem that makes up the Silverlight game development community and currently I can only describe it as a bit scattered.
While there is a Silverlight game development forum on the Silverlight.net site and some good 3rd party websites and blogs (Silverlight Games 101, Mashooo, Cameron Albert’s Site), there really is no single place for a Silverlight game developer to call home.
I am pretty confident the Silverlight game development community will quickly grow to become as large(or larger, if the Flash game dev community is any indication) as the XNA game development community.
For this reason, I hereby request, on behalf of all the future and present Silverlight game developers, an awesome Silverlight game development portal along the lines of what exists for the XNA Creators Club Online community.
In fact, given that Silverlight and XNA are beginning to cozy up to one another and technology like Silver Sprite is working to blur the lines between Silverlight and XNA development, maybe the XNA Creators Club community site could just be expanded a bit to include us Silverlight game developers.
I would love to see the kind of education and resource content that is currently provided for the XNA developers also provided for the Silverlight game developers.
Just like the Windows Phone 7 Series breaks things into hubs of similar content, it makes sense to group all the Microsoft game development resources into their own "Hub". (Just using the WP7 hubs as an analogy here)
With Silverlight adoption on the rise, it's just a matter of time before the big online flash portals begin to acknowledge Silverlight games. Given this and Windows Phone 7’s emphasis on games, I think Silverlight games are close to reaching a tipping point.
Silverlight is a 1st class game development platform and us Silverlight game developers would love a cool place to hang out, share ideas and code, and create awesome games.
Thanks for your time and keep up the good work.
-Jeff Weber
p.s. If you are a Silverlight game developer and you agree with the above. Please help spread the word.

Reader Comments (9)
Indeed.
Also, I think being able to sell Silverlight game on the Windows Mobile 7 app market will give a huge boost to the amount of interrest in buidling Silverlight games. It's a whole new market that opens up with real money incentive, I can't be the only one excited about this.
From what little I've seen of Silverlight, I can understand why you'd be wanting the great community resources that XNA Creators Club has got. I've said it several times in interviews, it really is one of the best features of the service.
One thing I'd raise is that a lot of XNA developers pay a yearly fee, and 30% of XBLIG sales revenue goes to Microsoft. Would the Silverlight community be willing to pay a fee for a similar level of community support?
AMEN! :) So true Jeff, let's hope Microsoft hears you/us.
:)
Agreed - I've fallen in love with Silverlight, and even though there's some good Silverlight game resources around, there really needs to be firm support and commitment from Microsoft. The big online game portals are just sitting there waiting for "critical mass" before throwing their weight behind Silverlight. Microsoft needs to come to the party - starting with MSN games, perhaps? Microsoft did it with Silverlight video, now games...
I agree that a Silverlight gaming community would be great. It might even get me started in building a game.
So why not build our own community?
Waiting for Microsoft might lead to dissapointment when it comes to these types of things. They might consider Silverlight gaming to much of a niche market to put a community online for.
I am absolutly with you, Jeff.
It would be nice to have a community and share tips and tricks!
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