Krashlander Character Control in Development

I’ve been working lately on the main character for krashlander.  The game is named after the main character.

Thought I’d throw out some sceenshots and a video to show how things are progressing.

Here is how things look in Expression Blend. I have some custom joint (blue circles) and rigid body controls (orange rectangles) that map to physics entities when the game loads.


Currently everything is rectangles, but I can define custom collision polygons for all the body parts.

Here’s a video of krashlander in action… keep in mind this is all just developer graphics.


That’s all for now… gotta get back to coding!

-Jeff Weber