Krashlander Platform Ports and More Numbers

Writing about past games and past game development is kinda boring, but before I dive into current development projects I thought I should fill in some of the gaps between my 2 year old, very long  Krashlander numbers post and now.

Once Krashlander slid into its long-tail, I had a choice to make: start on my next game or port Krashlander to other platforms.  It was a pretty easy decision.  Krashlander had done very well on iOS so it seemed a no-brainer to port it and try getting traction on some other platforms.

I ended up porting Krashlander - Ski, Jump, Crash! to both Android and Windows Phone..

Side note: Why Windows Phone????  
Krashlander actually debuted on Widows Phone. What you might call Krashlander version 1 was released on the same day Windows Phone 7 launched way back in October of 2010.  Looking back, that game was pretty rough around the edges, but did pretty well and had a good following so bringing the new, updated version back to Windows Phone made sense.

So, how did the ports work out for me? Not that great, actually.  I was happy to get more people playing the game, but neither the Android nor the Windows Phone version of Krashlander - SJC did very well financially.

See for yourself. Here are the numbers.


Downloads on Android were decent I guess. To tell the truth I really didn't know what to expect but to date, Krashlander - Ski, Jump, Crash! on Android has been downloaded over 50,000 times. Here are a couple charts showing both total installs and current installs. 

So, that's the download story, what about the $$$$$ ? Krashlander - Ski, Jump, Crash! on Android, used Unity Ads for monetization.  I couldn't find a good earnings-over-time report that I like on the Unity Ads website so I'll just give you the total. 

Total earnings from Ads for Krashlander - Ski, Jump, Crash! on Android.

Total earnings from Ads for Krashlander - Ski, Jump, Crash! on Android.

This is for just under 2 years on the Android store. Not the best.

What about Windows Phone?

Windows Phone

Keep in mind, Windows Phone has a MUCH smaller user-base than Android. Also, remember what I said above somewhere, I had some previous success on Windows Phone and therefore already had a bit of a following.

 Here are the numbers for Krashlander - Ski, Jump, Crash! on Windows Phone. (NOTE: The reporting on the Windows dashboard isn't great. Would not let me go back more than 12 months in some cases...)

Weekly Acquisitions for Krashlander - Ski, Jump, Crash! on Windows Phone over last 12 months. 

Cumulative Installs of Krashlander - Ski, Jump, Crash! on Windows Phone.

I'm a bit surprised to see nearly 380,000 installs on Windows Phone. I had not looked an the cumulative  data for a while. That's a pretty good number for Windows Phone.

Finally, the $$$$$.  

I used Microsoft's Ad system for the Windows Phone version of Krashlander - Ski, Jump, Crash! because really that's about the only option. Here is the $$$$ chart.

This really isn't too bad, but given the time spent porting it and setting up the ad system it could have been better.

Also, not really sure why things dropped so sharply in late September 2015.  I'm guessing either I updated something and made things worse or Microsoft updated something and made it worse. I don't have the time or energy to dig-in and figure out what happened. To busy working on new stuff...

So, that's what's been happening with Krashlander - Ski, Jump, Crash! since my last numbers post. Hopefully this was helpful or at least interesting so someone.

Next post, I'll talk about the last game I released, "Fat Penguin!".