Krashlander UI
Over the past couple weeks, I’ve been working on the Krashlander UI. My goal, as always, is to keep things simple. I really liked the way the new Windows Phone 7 pivot control looked and felt, so I decided to use it as my primary UI.
I’m very much down to brass-tacks on Krashlander. The only outstanding items I have are:
- Create the remaining 8 levels and tune them for performance and feel.
- Add trial logic to entice players to purchase the game.
- Create all the ancillary media for the marketplace and Windows Phone 7 menus.
- Finish any other odds and ends that crop up while doing the 3 tasks above.
I won’t be able to tune the levels for feel until I get my hands on another device. Hopefully I can get hold of one prior to launch. If somebody has one that they could part with for a week PLEASE let me know.
I’m really looking forward to getting Krashlander into some hands other than mine. I think it’s a unique game and I’m anxious to find out what others think.