I'm leaving to Orlando, Fl in a couple hours to attend Tech Ed. Should be a good time. Hopefully I will run into some of the people I've been chatting with about Silverlight, Games, and whatnot.
A quick progress report on Diver:
Since I released the alpha version of Diver, I've been working toward a beta release and a final release shortly after that. Things are going well so far. I'm currently building out the Dives (levels) that will be in the game's 1st release. I've decided there will only be 24 dives to start with and more will follow if the demand is there.
After I finish with the levels, I will add ragdoll damage affects and sound to go with them. Finally, I will work on what I think is the most important feature to the success of the game, the tutorials. I've been giving this a lot of thought and have some ideas how I can ease players into the rather unique control technique used in Diver.
That's about it for now. Here is a screenshot of an unfinished new level. As you can see, the dive isn't going so well!