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<!--Generated by Squarespace Site Server v5.9.1 (http://www.squarespace.com/) on Sat, 06 Feb 2010 21:37:28 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Blog</title><link>http://www.farseergames.com/blog/</link><description></description><lastBuildDate>Mon, 25 Jan 2010 11:20:13 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.9.1 (http://www.squarespace.com/)</generator><item><title>Diver 2 Status: Done… and... Done!</title><category>Diver</category><category>Diver 2</category><category>Diver 2</category><category>Farseer Games</category><dc:creator>JeffWeber</dc:creator><pubDate>Mon, 25 Jan 2010 11:19:20 +0000</pubDate><link>http://www.farseergames.com/blog/2010/1/25/diver-2-status-done-and-done.html</link><guid isPermaLink="false">344438:3651399:6423742</guid><description><![CDATA[<p>Diver 2 is now finished and <a title="link to Diver 2 game" href="http://www.farseergames.com/divergame2 ">live</a> on the Farseer Games website.</p>
<p>Special thanks to all the beta testers.&nbsp; You were all a great help and the game is better because of your feedback.</p>
<h2>Here is a link to play the game:</h2>
<p><a href="http://www.farseergames.com/divergame2">http://www.farseergames.com/divergame2</a>&nbsp;</p>
<h2>Here is the official video trailer:</h2>
<div id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:fc865ec6-9589-4c7e-bd45-4dfd3fe830d4" class="wlWriterEditableSmartContent" style="margin: 0px; display: inline; float: none; padding: 0px;">
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<div><embed width="425" height="355" src="http://www.youtube.com/v/nQLkjbbLwCQ&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hl=en"></embed></div>
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</div>
<p>&nbsp;</p>
<h2>Here are some screens:</h2>
<p><a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498372"><img style="display: inline; border-width: 0px;" title="GameLevel1" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498373" border="0" alt="GameLevel1" width="244" height="175" /></a> <a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498374"><img style="display: inline; border-width: 0px;" title="GameLevel2" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498375" border="0" alt="GameLevel2" width="244" height="175" /></a> <a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498376"><img style="display: inline; border-width: 0px;" title="GameLevel3" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498377" border="0" alt="GameLevel3" width="244" height="175" /></a> <a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498378"><img style="display: inline; border-width: 0px;" title="GameLevel4" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498379" border="0" alt="GameLevel4" width="244" height="175" /></a> <a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498380"><img style="display: inline; border-width: 0px;" title="GameLevel7" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2.Doneand.Done_4718-?fileId=5498381" border="0" alt="GameLevel7" width="244" height="154" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2>Here is what&rsquo;s next for me?</h2>
<p>I plan to spend most of this week getting the word out about Diver 2. (Marketing! yay! &hellip;sarcasm)</p>
<p>Once marketing is done I think I will take some time to experiment with the <a title="Link to Push Button Game Engine" href="http://pushbuttonengine.com/">Push Button Engine</a>.&nbsp; I&rsquo;d love to get some of my games running in Flash so they can reach more people.</p>
<p>I may also play around a bit with some ideas I have for possible future versions of Diver and/or Krashlander.</p>
<p>That&rsquo;s it for now.&nbsp;</p>
<p>Enjoy the game and spread the word!</p>
<p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-6423742.xml</wfw:commentRss></item><item><title>Kongregate Opens It’s Portal To Silverlight, Unity, and Others.</title><dc:creator>JeffWeber</dc:creator><pubDate>Wed, 16 Dec 2009 21:46:52 +0000</pubDate><link>http://www.farseergames.com/blog/2009/12/16/kongregate-opens-its-portal-to-silverlight-unity-and-others.html</link><guid isPermaLink="false">344438:3651399:6077627</guid><description><![CDATA[<p><strong>(UPDATE: Kongregate has temporarily stopped excepting Silverlight and Unity games.  They are working through some user experience issues with offering these type of games.)</strong></p>

<p>Quick, name an online games portal.&#160; Now tell me what platforms they support.</p>  <p>I'm guessing your answer to the second question was Flash.&#160; Flash is a behemoth in the online games ecosystem. Today it pretty much IS the online games ecosystem.</p>  <p>Thing is, while Flash has been and still is a great platform for building online games, it's no longer the only show in town.</p>  <p>A number of developers, <a href="http://www.farseergames.com">myself included</a>, are writing our online games with <a title="Link to Silverlight.net" href="http://www.silverlight.net/">Silverlight</a>, Microsoft's Flash-like technology. </p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-KongregateOpensItsPortalToSilverlightUn_D051-?fileId=5089373"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="CropperCapture[79]" border="0" alt="CropperCapture[79]" src="http://www.farseergames.com/resource/WindowsLiveWriter-KongregateOpensItsPortalToSilverlightUn_D051-?fileId=5089374" width="374" height="269" /></a>Diver 2: A <strong>Silverlight</strong> game I’m currently working on. </p>  <p><a title="Link to Blurst.com" href="http://blurst.com/">Others</a> are using the a game technology called <a title="Link to Unity" href="http://unity3d.com/">Unity</a> that allows a developer to write full-blown, true-3D games that run in the browser.&#160; </p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-KongregateOpensItsPortalToSilverlightUn_D051-?fileId=5089376"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="blurst" border="0" alt="blurst" src="http://www.farseergames.com/resource/WindowsLiveWriter-KongregateOpensItsPortalToSilverlightUn_D051-?fileId=5089377" width="452" height="284" /></a> Velociraptor Safari: A <strong>Unity</strong> Game by the guys from Blurst</p>  <p><a title="Link to chrome experiments site." href="http://www.chromeexperiments.com/">Still other early adopters</a> are beginning to toy with game development using the still-in-the-works HTML 5 spec.</p>  <p>It's been my contention for a while now that Flash-ONLY online game portals are the present, but not the future of online games.&#160; </p>  <p>The online game portals of the future, the next-gen game portals if you prefer, will open themselves up to these other ,non-Flash, platforms and their devoted legions of game developers.</p>  <p>To be clear, I'm not contending that Flash becomes any less relevant in this new open ecosystem, it's just getting some new friends to hang with.</p>  <p>On Dec 15th, <a title="link to Kongregate" href="http://www.kongregate.com/">Kongregate</a> announced <a title="Link to Konduit Platform Info" href="http://www.kongregate.com/developer_center/docs/konduit-platform">Konduit</a> and became the first major portal to open itself to non-Flash games.</p>  <p>From the Konduit website:</p>  <blockquote>   <p>Konduit is a new application platform that allows developers to integrate any browser-based game with Kongregate’s array of community features. Developers can now use JavaScript, ActionScript or REST APIs from their own back-end to tap into features such as achievements, leaderboards, virtual goods, profiles, and chat.</p> </blockquote>  <p>This means Unity games, Silverlight games, JavaFX games and actually any games that can be hosted on a website are supported by the Kongregate portal through their new IFrame hosting feature.&#160; Furthermore, since Konduit supports javascript and REST access to it’s api’s most of these technologies should be able to utilize the many game related services Kongregate offers.&#160; I applaud them for this move and for having the foresight to see a bigger picture.</p>  <p>Personally, I've been wanting to get <a href="http://www.farseergames.com">my Silverlight games</a> on Kongregate since the first day I found Kongregate on the web.&#160; The morning after I read the Konduit announcement I submitted my game, <a title="Link to Tire Storm on Farseer Games" href="http://www.farseergames.com/tirestorm">Tire Storm</a>, to Kongregate using the new IFrame option offered by Kongregate.&#160; It took much less than an hour!</p>  <p>The game went into preview mode and went into a queue to be reviewed by Kongregate.&#160;&#160; A few hours later I received the following email from Jim Greer, CEO of Kongregate:</p>  <blockquote>   <p>Hi Jeff -&#160; </p>    <p>I published this for you. Congrats, you're the first Silverlight game on Kongregate...</p> </blockquote>  <p>You can see and play Tire Storm on Kongregate <a title="Link to Tire Storm on Kongregate" href="http://www.kongregate.com/games/FarseerGames/tire-storm">here</a>.</p>  <p>For those that don’t feel like jumping over there, here’s a screenshot.</p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-KongregateOpensItsPortalToSilverlightUn_D051-?fileId=5089379"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="CropperCapture[84]" border="0" alt="CropperCapture[84]" src="http://www.farseergames.com/resource/WindowsLiveWriter-KongregateOpensItsPortalToSilverlightUn_D051-?fileId=5089380" width="516" height="401" /></a> Silverlight game on Kongregate</p>  <p>I look forward now to digging into the Konduit platform API and livening up my current and future games with the services the new system offers to us non-Flash game developers.</p>  <p>Finally, on behalf of all us non-Flash developers, A BIG, BIG THANK YOU to the <a title="Link to Kongregate.com" href="http://www.kongregate.com"><strong>Kong</strong></a><strong>!</strong></p>  <p>-Jeff Weber</p>  <p>Wait, wait, wait… how do you submit a non-Flash game to Kongregate, you ask?</p>  <ol>   <li>Get your game onto the web in a blank html page. (Nothing but your game in the top left corner of the screen) </li>    <li>Get a Kongregate account <a title="Link to Kongregate" href="http://www.kongregate.com/">here</a> </li>    <li>Go to the Konduit page <a title="Link to Konduit site" href="http://www.kongregate.com/developer_center/docs/konduit-platform">here</a> </li>    <li>Near the bottom of the page you will see a section title “Non-Flash Games”&#160; Click the “Click here” link and fill out the forms and follow the instructions. (Here is the direct link to the IFrame upload page. Notice the “iframe=true” at the end of the url: <a href="http://www.kongregate.com/games/new?iframe=true">http://www.kongregate.com/games/new?iframe=true</a>) </li>    <li>Be sure to have a friendly fall-back message for those that do not have the plug-in required to play your game.&#160; Here is mine.. could be better but hey. </li> </ol>  <p align="center">&#160;<a href="http://www.farseergames.com/resource/WindowsLiveWriter-KongregateOpensItsPortalToSilverlightUn_D051-?fileId=5089382"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="CropperCapture[85]" border="0" alt="CropperCapture[85]" src="http://www.farseergames.com/resource/WindowsLiveWriter-KongregateOpensItsPortalToSilverlightUn_D051-?fileId=5089383" width="526" height="409" /></a> </p>  <p></p>  <p>Ok, that’s all… have fun.</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-6077627.xml</wfw:commentRss></item><item><title>Diver 2 First-Look Video</title><category>Diver</category><category>Diver 2</category><category>Farseer Games</category><category>Silverlight</category><dc:creator>JeffWeber</dc:creator><pubDate>Tue, 08 Dec 2009 11:04:50 +0000</pubDate><link>http://www.farseergames.com/blog/2009/12/8/diver-2-first-look-video.html</link><guid isPermaLink="false">344438:3651399:6017375</guid><description><![CDATA[<p>I just put together a quick video of Diver 2.&#160;&#160; The game is getting close to beta.&#160; Just need to polish up the graphics a bit and tweak some of the levels then I will open it up to beta testers.</p>  <p>Here is the video:</p>  <div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:d95ef3c3-6eca-4267-a9e0-144118516097" class="wlWriterEditableSmartContent"><div id="d78ff0ca-cc28-4a74-9d1c-f1ea0ef6d93f" style="margin: 0px; padding: 0px; display: inline;"><div><a href="http://www.youtube.com/watch?v=bHh2ks1zISI&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" target="_new"><img src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver2FirstLookVideo_4758-?fileId=5001990" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('d78ff0ca-cc28-4a74-9d1c-f1ea0ef6d93f'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;481\&quot; height=\&quot;401\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/bHh2ks1zISI&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1&amp;hl=en\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/bHh2ks1zISI&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1&amp;hl=en\&quot; type=\&quot;application/x-shockwave-flash\&quot; width=\&quot;481\&quot; height=\&quot;401\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div></div></div>  <p>&#160;</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-6017375.xml</wfw:commentRss></item><item><title>50.05%</title><dc:creator>JeffWeber</dc:creator><pubDate>Mon, 30 Nov 2009 00:46:05 +0000</pubDate><link>http://www.farseergames.com/blog/2009/11/30/5005.html</link><guid isPermaLink="false">344438:3651399:5941378</guid><description><![CDATA[<p>&#160;</p>  <p><a href="http://www.farseergames.com/resource/WindowsLiveWriter-50.05_107D9-?fileId=4913193"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="CropperCapture[73]" border="0" alt="CropperCapture[73]" src="http://www.farseergames.com/resource/WindowsLiveWriter-50.05_107D9-?fileId=4913194" width="542" height="195" /></a> </p>  <h1>&#160;</h1>  <h1 align="center">+</h1>  <p>&#160;</p>  <p><a href="http://www.farseergames.com/resource/WindowsLiveWriter-50.05_107D9-?fileId=4913195"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="CropperCapture[75]" border="0" alt="CropperCapture[75]" src="http://www.farseergames.com/resource/WindowsLiveWriter-50.05_107D9-?fileId=4913196" width="541" height="190" /></a> </p>  <h1 align="center">=</h1>  <p align="center">&#160;</p>  <h1 align="center">50.05% Silverlight Install Base</h1>  <p align="center">&#160;</p>  <p align="left">Stats come from <a href="http://www.riastats.com">www.riastats.com</a></p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5941378.xml</wfw:commentRss></item><item><title>New Silverlight 3 Book Uses Farseer Physics</title><dc:creator>JeffWeber</dc:creator><pubDate>Mon, 23 Nov 2009 10:36:39 +0000</pubDate><link>http://www.farseergames.com/blog/2009/11/17/new-silverlight-3-books-uses-farseer-physics.html</link><guid isPermaLink="false">344438:3651399:5830219</guid><description><![CDATA[<p>Gaston Hillar recently contacted me to let me know about a recent book he’s written that uses the <a title="Link to Farseer Physics Engine" href="http://www.codeplex.com/FarseerPhysics">Farseer Physics Engine.</a> (I built the Farseer Physics Engine a few years ago and have since handed it off to Ian Qvist, who has been running it for the past year or so.)</p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-NewSilverlight3BooksUsesFarseerPhysics_B599-?fileId=4789921"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="CropperCapture[60]" border="0" alt="CropperCapture[60]" src="http://www.farseergames.com/resource/WindowsLiveWriter-NewSilverlight3BooksUsesFarseerPhysics_B599-?fileId=4789922" width="199" height="244" /></a> </p>  <p>Here’s a link to the book on Amazon: <a title="Link to 3D Game Development with Silverlight 3 book." href="http://www.packtpub.com/3d-game-development-with-microsoft-silverlight-3-beginners-guide/book">3D Game Development with Microsoft Silverlight 3: Beginner's Guide</a></p>  <p>Here is the description from Amazon:</p>  <blockquote>   <p>A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine</p>    <ul>     <li>Develop online interactive 3D games and scenes in Microsoft Silverlight 3 and XBAP WPF </li>      <li>Integrate Balder 3D engine 1.0, <strong>Farseer Physics Engine 2.1</strong>, and advanced object-oriented techniques to simplify the game development process </li>      <li>Enhance development with animated 3D characters, sounds, music, physics, stages, gauges, and backgrounds </li>      <li>Packed with inspiring, realistic examples offering impressive graphics, strong performance, and a rich interactive experience </li>   </ul> </blockquote>  <p>Looks interesting and definitely worth a look.</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5830219.xml</wfw:commentRss></item><item><title>Tire Storm Featured in new Mashooo Reward System.</title><category>Game Portals</category><category>Mashooo</category><category>Tire Storm</category><dc:creator>JeffWeber</dc:creator><pubDate>Sun, 08 Nov 2009 19:41:02 +0000</pubDate><link>http://www.farseergames.com/blog/2009/11/8/tire-storm-featured-in-new-mashooo-reward-system.html</link><guid isPermaLink="false">344438:3651399:5738934</guid><description><![CDATA[<p>The fine team over at <a title="Link to Mashooo" href="http://www.mashooo.com/SilverlightGames.aspx#Games">Mashooo</a> has just released the beta version of it’s new reward system.</p>  <p>By playing certain participating games, players can earn “Mdollars” that will eventually earn them various tangible prizes.</p>  <p>Tire Storm is currently one of the games you can play to earn these “Mdollars”.&#160; Each day, the top score in Tire Storm will receive 4 Mdollars.</p>  <p>Mashooo also runs periodic contests that can earn you even more “Mdollars”.&#160;&#160; See the “Last man standing” challenge in the screenshot below.</p>  <p><a href="http://www.farseergames.com/resource/WindowsLiveWriter-TireStormIncludedinnewMashoooRewardSyst_BEA1-?fileId=4693350"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="CropperCapture[51]" border="0" alt="CropperCapture[51]" src="http://www.farseergames.com/resource/WindowsLiveWriter-TireStormIncludedinnewMashoooRewardSyst_BEA1-?fileId=4693351" width="423" height="365" /></a> </p>  <p>Very cool stuff.&#160; I really like where <a title="Link to Mashooo." href="http://www.mashooo.com/SilverlightGames.aspx#Games">Mashooo</a> is going with their site.&#160; Why don’t you head on over an earn some&#160; “M-ching”.</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5738934.xml</wfw:commentRss></item><item><title>2 Down 28 To Go</title><category>Diver 2</category><dc:creator>JeffWeber</dc:creator><pubDate>Tue, 27 Oct 2009 00:59:50 +0000</pubDate><link>http://www.farseergames.com/blog/2009/10/27/2-down-28-to-go.html</link><guid isPermaLink="false">344438:3651399:5622513</guid><description><![CDATA[<p>I recently started building out the 30 dives that will make up Diver 2.&#160; Things will hopefully move pretty quick now that level building is all that needs to be done.&#160; Keep in mind though “quick” is a relative term when everything needs to be done in my spare time.&#160;&#160; I hope to be able to average a level per day or so.</p>  <p>So far I have 2 levels complete… well almost complete.&#160; I still need to create some new background images.&#160; I’m tired of the existing three backgrounds from Diver 1</p>  <p>The 2 levels I have completed aren’t really anything too new.&#160; Just some simple straight in dives to warm players up.&#160; The next level I’m going to build will introduce the new “spinner” obstacle.&#160; It’ll knock you around pretty good if you have the fortune of hitting one. </p>  <p>Anyway, here are some screenshots of the first 2 levels.&#160; </p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-2Down28ToGo_1182F-?fileId=4567674"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Diver2_Screen1" border="0" alt="Diver2_Screen1" src="http://www.farseergames.com/resource/WindowsLiveWriter-2Down28ToGo_1182F-?fileId=4567675" width="498" height="358" /></a>     <br />Diver 2 (Dive 2-1) </p>  <p align="center">&#160;</p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-2Down28ToGo_1182F-?fileId=4567676"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Diver2_Screen2" border="0" alt="Diver2_Screen2" src="http://www.farseergames.com/resource/WindowsLiveWriter-2Down28ToGo_1182F-?fileId=4567677" width="499" height="357" /></a>     <br />Diver 2 (Dive 2-2)</p>  <p align="center">&#160;</p>  <p>Now, back to work…</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5622513.xml</wfw:commentRss></item><item><title>Almost to the Fun Stuff -- Diver 2 Progress Update.</title><dc:creator>JeffWeber</dc:creator><pubDate>Tue, 20 Oct 2009 01:03:17 +0000</pubDate><link>http://www.farseergames.com/blog/2009/10/20/almost-to-the-fun-stuff-diver-2-progress-update.html</link><guid isPermaLink="false">344438:3651399:5555404</guid><description><![CDATA[<p>Just a quick posting of where things are with Diver 2.</p>  <p>I had to add one more thing to my list that I forgot to add originally.&#160; I needed to build the web page to host the game and decided to clean up the rest of the site a bit as well.&#160; I’m working on that now and I’m close to done.</p>  <p>After that, it’s nothing but the fun stuff… making levels!</p>  <p>Here is the updated progress list.&#160; The crossed out items are things I decided to cut in the interest of time.</p>  <p>&#160;</p>  <h2>To Do:</h2>  <ul>   <li>     <h3><strong>Design/Create 30 new levels</strong></h3>   </li>    <li>     <h3><strong>Create new landing page with spinner on it.</strong></h3>   </li>    <li>     <h3><strong>New video trailer</strong></h3>      <ul>       <li>Possibly see if someone would like to help with this as I suck at making vids. </li>        <li>Could give away early access to the game in trade. </li>        <li>Got a couple people interested in doing this. (great!)</li>     </ul>   </li> </ul>  <h2>Working On It:</h2>  <ul>   <li>     <li>       <h3><strong>Cleanup website</strong></h3>     </li>   </li> </ul>  <h2>Completed:</h2>  <ul>   <li>     <h3><strong>Add support for Google analytics</strong></h3>   </li>    <ul>     <li>Number of dives started </li>      <li>Number of succeful divers</li>   </ul>    <li>     <h3><strong>Update the render loop to use CompositionTarget instead of Storyboard. (Thanks Silverlight 3)</strong></h3>   </li>    <li>     <h3><strong>Look into local storage code to make sure it’ll work with the new version of the game.</strong></h3>   </li>    <li>     <h3><strong>Reduce the game foot print on the screen. (Currently takes up to much space vertically)</strong></h3>   </li>    <li>     <h3><strong>Refactor load-level logic to reduce duplicate code</strong></h3>   </li>    <li>     <h3><strong>Implement spinners to be built using a Canvas + child paths.</strong></h3>      <ul>       <li>Utilize multiple geoms per body. </li>        <li>Canvas = Body </li>     </ul>   </li>    <li>     <h3><strong>Make diving boards configurable from Expression Blend.</strong></h3>      <ul>       <li>Create a bare-bones custom control with some simple properties that can be read out in code </li>     </ul>   </li>    <li>     <h3><strong>Enable GPU acceleration (thank you Silverlight 3)</strong></h3>      <ul>       <li><strike>Particles </strike></li>        <li><strike>Diver</strike> </li>        <li>Spinners </li>        <li><strike>H20</strike> </li>     </ul>   </li>    <li>     <h3><strong><strike>Try updating to Farseer Physics Engine 2.x (Diver is currently built on an old version of the engine)</strike></strong></h3>      <ul>       <li><strike>Thoroughly test everything in the game. </strike></li>        <li><strike>If the upgrade doesn’t go well stick with existing version of engine. </strike></li>     </ul>   </li>    <li><strong><strike>Trees/Plants (non-interactive only.) time permitting.</strike></strong> </li> </ul>  <p>&#160;</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5555404.xml</wfw:commentRss></item><item><title>Tire Storm has High Scores Again. Thanks Mashooo</title><category>Tire Storm</category><category>Tire Storm</category><dc:creator>JeffWeber</dc:creator><pubDate>Sat, 17 Oct 2009 16:10:28 +0000</pubDate><link>http://www.farseergames.com/blog/2009/10/17/tire-storm-has-high-scores-again-thanks-mashooo.html</link><guid isPermaLink="false">344438:3651399:5510788</guid><description><![CDATA[<p>Thanks to James and Silverlight Girl over at <a href="http://www.Mashooo.com">www.Mashooo.com</a>, my Silverlight game, Tire Storm, has a high score system again.</p>  <p><a href="http://www.farseergames.com/resource/WindowsLiveWriter-TireStormhasHighScoresAgai.ThanksMashooo_9D17-?fileId=4468854"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="CropperCapture[43]" border="0" alt="CropperCapture[43]" src="http://www.farseergames.com/resource/WindowsLiveWriter-TireStormhasHighScoresAgai.ThanksMashooo_9D17-?fileId=4468857" width="510" height="367" /></a>&#160;</p>  <p>You can check it out live and try to top the high score list by playing it <a title="Link to TireStorm" href="http://www.farseergames.com/tirestorm">here on my site</a> or over at <a href="http://www.mashooo.com/SilverlightGames/Tire_Storm.aspx">Mashooo</a>.</p>  <p>Let me know what you think or if you run into any bugs with it.</p>  <p>&#160;</p>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5510788.xml</wfw:commentRss></item><item><title>Cranking Along on Diver 2</title><category>Diver 2</category><dc:creator>JeffWeber</dc:creator><pubDate>Mon, 12 Oct 2009 00:29:12 +0000</pubDate><link>http://www.farseergames.com/blog/2009/10/11/cranking-along-on-diver-2.html</link><guid isPermaLink="false">344438:3651399:5464992</guid><description><![CDATA[<p>First things first, I’ve decided to ditch the name “Diver 31-60” for the next version of Diver. I’m just going to call it . . . .&#160; wait for it… “Diver 2”.&#160; It’s just the logical thing to do.</p>  <p>This week’s development on Diver 2 has gone well.&#160; </p>  <p>The biggest item completed was getting the code re-factored to a point where I could create all the new Diver levels using <a title="Link To Expression Blend" href="http://www.microsoft.com/expression/products/Blend_Overview.aspx">Expression Blend</a>.&#160; I can now set diver’s start position, draw out landscapes and collision polygons, place and configure diving boards, and place and configure the buoys all within Expression Blend.&#160; I use to have to muck with the code to get everything going.</p>  <p>None of this is anything fancy, but it’s very functional and should make level building much easier.</p>  <p>I’m a big fan of pictures, so here are some screen shots of a prototype/test dive.&#160;&#160; </p>  <p>The first screenshot is what the dive looks like inside of Blend.&#160; The red depicts the collision geometry, the green circle is the start position for diver, the blue rectangle controls where the buoys are placed, and the red sticking out of the cliff that looks like a diving board is, ta-da, where the diving board is placed.</p>  <p>&#160;</p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160ProgressUpdate1_3DD0-?fileId=4409111"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Diver2InBlend" border="0" alt="Diver2InBlend" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160ProgressUpdate1_3DD0-?fileId=4409112" width="466" height="293" /></a> </p>  <p align="center"><strong>In Expression Blend (editing)</strong></p>  <p align="left">This second screenshot is the in-game view of the same level. </p>  <p align="center"><a href="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160ProgressUpdate1_3DD0-?fileId=4409113"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Diver2InGame" border="0" alt="Diver2InGame" src="http://www.farseergames.com/resource/WindowsLiveWriter-Diver3160ProgressUpdate1_3DD0-?fileId=4409114" width="467" height="336" /></a><strong></strong></p>  <p align="center"><strong>In Game</strong></p>  <p>&#160;</p>  <p>If you are tracking my development progress, here is the updated task list.&#160; As mentioned last time, this list is broken into three categories: Things I still need to do, things I’m currently working on, and things completed.</p>  <h2>To Do:</h2>  <ul>   <li>     <h3><strong>Try updating to Farseer Physics Engine 2.x (Diver is currently built on an old version of the engine)</strong></h3>      <ul>       <li>Thoroughly test everything in the game. </li>        <li>If the upgrade doesn’t go well stick with existing version of engine. </li>     </ul>   </li>    <li>     <h3><strong>Create new landing page with spinner on it.</strong></h3>   </li>    <li>     <h3><strong>Trees/Plants (non-interactive only.) time permitting.</strong></h3>   </li>    <li>     <h3><strong>New video trailer</strong></h3>      <ul>       <li>Possibly see if someone would like to help with this as I suck at making vids. </li>        <li>Could give away early access to the game in trade. </li>     </ul>   </li>    <li>     <h3><strong>Add support for Google analytics</strong></h3>      <ul>       <li>Number of dives started </li>        <li>Number of successful dives </li>        <li>Levels stats </li>        <li>Anything else that seems worth tracking. </li>     </ul>   </li>    <li>     <h3><strong>Design/Create 30 new levels</strong></h3>   </li> </ul>  <h2>Working On It:</h2>  <ul>   <li><strong>       <h3><strong>Update the render loop to use CompositionTarget instead of Storyboard. (Thanks Silverlight 3)</strong></h3>     </strong></li>    <li>     <h3><strong>Enable GPU acceleration (thank you Silverlight 3)</strong></h3>      <ul>       <li>Particles </li>        <li>Diver </li>        <li>Spinners </li>        <li>H20 </li>     </ul>   </li> </ul>  <h2>Completed:</h2>  <ul>   <li>     <h3><strong>Look into local storage code to make sure it’ll work with the new version of the game.</strong></h3>   </li>    <li>     <h3><strong>Reduce the game foot print on the screen. (Currently takes up to much space vertically)</strong></h3>   </li>    <li>     <h3><strong>Refactor load-level logic to reduce duplicate code</strong></h3>   </li>    <li>     <h3><strong>Implement spinners to be built using a Canvas + child paths.</strong></h3>      <ul>       <li>Utilize multiple geoms per body. </li>        <li>Canvas = Body </li>     </ul>   </li>    <li>     <h3><strong>Make diving boards configurable from Expression Blend.</strong></h3>      <ul>       <li>Create a bare-bones custom control with some simple properties that can be read out in code </li>     </ul>   </li> </ul>  <p>-Jeff Weber</p>]]></description><wfw:commentRss>http://www.farseergames.com/blog/rss-comments-entry-5464992.xml</wfw:commentRss></item></channel></rss>